Dec 29, 2020
We take a break from our normal content to play a Star Wars Themed RPG. More information below:
Players:
Saal Bem (Duros) Outlaw
Tech - Richard White
Light blasters
Mechanics
Slicing
Underworld Contacts
Deception
Arribirrivivolovo, Arbee for short - Cody Campbell
Duros, Male. Middle-aged
Languages
Negotiation/Haggling
Knowledge of military equipment
Underworld Connections
Fortitude/Constitution
Kray Onmarkor (Human) - Stephen Kim
(Raithos)
Starfighter Piloting
Negotiation
Imperial/High Class socialite knowledge
Military Training
Mechanical Repair
Jek the Jawa - Steven Gonzales
Sneak
Tech
Shoot-Ion Gun
Pilot-Ground Vehicles
Bargain/Haggling
R3-P0 - Dee
Navigation/Astrogation
Slicing
Scanning
Piloting
Shooting
GAME RULES:
All Players Create a
Character
1) Make a character. This is set during the Mandalorian time
period. No force powers allowed.
2) Pick 5 “skills” these can be as specific or generic as you want
them to be. Generic skills are more generally useful, but specific
skills can give you a greater advantage in those specific
situations.
Ex: Shooting vs Long Range Sniping Piloting vs Dogfighting
Interceptors
3) You have 5 “plot points” to place in any combination of skills.
You use these points to effect d6 rolls to succeed or fail at tasks
Example of play: There’s a storm trooper running towards you! Dee
elects to use his “shooting” skill. I say he needs to roll a 4 or
better on a d6 to shoot the stormtrooper. Dee has 2 “Plot Points”
he decides to spend both to add that number to his roll. He rolls a
3, but adds 2 for a total of 5! He shoots the stormtrooper.
However. Let’s say he opted to us no “plot points” on his roll and
rolled a 3 He failed the roll, but gains 3 “plot points” in
shooting by learning from his mistake. Any skill may only have a
maximum of 6 plot points at any time.
GAME MASTERING:
Before the game begins, the GM creates a list of various story
beats that the players can/will encounter, as well as a cost for
those items. Whenever a player spends a "Plot Point" the GM adds
that point to one of the listed items or to a general pool to use
later. When enough Plot Points have been spent by the players to
fill a Story Beat, the GM can purchase it and immediately trigger
it in the game. An example of below.
Stormtrooper Encounter (5)
Hull Breach (10)
Monster Sighting (2)
Monster Manipulation (8)
Abomination Attack (15)
It is up to the GM's discretion whether or not a player is "Killed" but the game is not designed to kill players. When an enemy attacks they roll a d6 with a number cap (Storm Troopers might have a 3 cap in shooting). Have a player make an opposing roll. They may spend plot points in a relevant skill if able to add to their defense roll. If they fail, the GM should give a temporary penalty to one of the Character's five skills.